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Choosing a Private Cloud Provider and Doing it All Wrong

Recommended by elsterama on February 27, 2011 via ReadWriteWeb

snow patrol:make this go on foreverThere's a right way to choose a cloud provider and there's a wrong way. The right way is to do the research about your needs and requirements. The wrong way is to choose a provider by evaluating and comparing vendor offerings.

John Treadway writes on CloudBzz that IT leaders he speaks with are taking the latter approach. They're evaluating the vendors and not doing their own analysis.Continue

  • Cloud
  • Cloud computing
  • Requirement
  • Software requirements
  • Comments
  • ReadWriteWeb
  • Original article

UX Project Documentation: Answering Why, What and How

Recommended by elsterama on December 14, 2010 via UX Booth

Many people don’t see the importance of gathering the necessary explanatory documents that define what you did all throughout your project development. Either that, or they treat the documentation process as a simple putting-together of all the sketches and wireframes generated. We should, nonetheless, give more relevance to this final, whole-project document.

For the record, it doesn’t mean a 500 page document or something of the sort. It means something more on the lines of a compilation of the strictly necessary documentation generated by your design process, in an orderly fashion.

Why does it matter so much?

There are a number of reasons that can be mentioned to answer this particular question:Continue

  • Communication
  • Documentation
  • Human-computer interaction
  • Persona
  • Requirement
  • Software engineering
  • Software requirements
  • Systems engineering
  • Systems engineering process
  • Technical communication
  • Usability
  • Comments
  • UX Booth
  • Original article

Decoupling Usability and Visuals

Recommended by elsterama on July 1, 2010 via UX Booth

Design is often seen as a subjective and creative pursuit. I tend to agree, but feel that the more subjective and detached you are from specific strategic goals, the more problems will arise. If there’s any ambiguity regarding how something should be used and how visuals are incorporated to your advantage, you should expect a lot of waste.

Usability and visual design are two areas that are heavily dependent on each other. They affect each other dramatically and each requires an understanding of how people will use and visualize the content. Pulling them apart, where possible, is a great way to understand how they impact the overall design and reduce the time and energy wasted in your creative process.Continue

  • Cognition
  • Creativity
  • Design
  • Human-computer interaction
  • Psychology
  • Requirement
  • Technical communication
  • Usability
  • Comments
  • UX Booth
  • Original article

Creating a software product - are you doing it wrong?

Recommended by elsterama on April 4, 2010 via Smashing Magazine

The goal of software, be it web, mobile or desktop applications, is to help achieve business goals. However, without achieving people's goals, and with that the ones of software users, it is very unlikely that the business will achieve its own goals. This is why software projects should start with design, not programming. User centric design, that is, where accent is on understanding users and especially their activities. Not to diminish the value of other aspects, the quality of user experience is the most important.Continue

  • Computer software
  • Design
  • Disaster
  • Human-computer interaction
  • Requirement
  • Software engineering
  • Software prototyping
  • Software requirements
  • Technical communication
  • Usability
  • User interface design
  • User-centered design
  • Comments
  • Smashing Magazine
  • Original article

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